Skull Cavern Elevator Review

Skull Cavern Elevator adds elevator checkpoints to the Skull Cavern, defaulting to every five floors.

The interval is configurable, from strict to generous. That matters because the mod's balance is entirely a function of that setting, and reviewers should say so rather than calling the mod overpowered or harmless.

Verdict

Adds elevator checkpoints every five floors of the Skull Cavern, which turns a 100-floor run into something you can stop. Unlocked floors are per player, so multiplayer groups each need it.

Full review updated 2026-11-02 · about 4 minute read.

Six-criteria score

Each criterion is scored from 1 to 10 and weighted into the total: the six weights add up to 100%. The total decides the tier, and every number below can be recomputed from the published subscores.

CriterionWeightScoreWeighted contribution
Content value20%7 / 101.4
Compatibility and dependencies20%8 / 101.6
Maintenance and freshness20%4 / 100.8
Save and multiplayer safety15%6 / 100.9
Performance15%9 / 101.4
Ease of use10%9 / 100.9
Weighted total100%7.0 / 10Tier B

Dependencies

Compatibility status: Compatible. Works but has not been updated since November 2024; treat each new game patch as a small risk.

DependencyTypeSource
SMAPILoaderNexus Requirements

Pros and cons

Pros

Cons

Best for

Players who like Skull Cavern deep runs but not losing an entire day to one mistake.

Skip if

You consider the no-checkpoint descent the point of Skull Cavern.