Skull Cavern Elevator adds elevator checkpoints to the Skull Cavern, defaulting to every five floors.
The interval is configurable, from strict to generous. That matters because the mod's balance is entirely a function of that setting, and reviewers should say so rather than calling the mod overpowered or harmless.
Adds elevator checkpoints every five floors of the Skull Cavern, which turns a 100-floor run into something you can stop. Unlocked floors are per player, so multiplayer groups each need it.
Full review updated 2026-11-02 · about 4 minute read.
Each criterion is scored from 1 to 10 and weighted into the total: the six weights add up to 100%. The total decides the tier, and every number below can be recomputed from the published subscores.
| Criterion | Weight | Score | Weighted contribution |
|---|---|---|---|
| Content value | 20% | 7 / 10 | 1.4 |
| Compatibility and dependencies | 20% | 8 / 10 | 1.6 |
| Maintenance and freshness | 20% | 4 / 10 | 0.8 |
| Save and multiplayer safety | 15% | 6 / 10 | 0.9 |
| Performance | 15% | 9 / 10 | 1.4 |
| Ease of use | 10% | 9 / 10 | 0.9 |
| Weighted total | 100% | 7.0 / 10 | Tier B |
Compatibility status: Compatible. Works but has not been updated since November 2024; treat each new game patch as a small risk.
| Dependency | Type | Source |
|---|---|---|
| SMAPI | Loader | Nexus Requirements |
Players who like Skull Cavern deep runs but not losing an entire day to one mistake.
You consider the no-checkpoint descent the point of Skull Cavern.